Mobile Escape
Booth Mobile Escape - Eric and Paul
Calgary, Alberta
Mobile Escape is an educational mobile escape room.We exist to Awaken Wonder in Students, and we do this in 3 ways:FIELD TRIPS: (more info here)Our engaging in-school field trips featuring hands-on, curriculum-linked escape rooms and makerspaces for Grade 1-12.We conduct 1.5 to 2 hour field trips (depending on bell times) for a class of up to 32 students at a time - allowing us to work with up to 4 classes/day. The class is split up into 4 groups and the students rotate through four stations (three escape games, and 1 maker challenge) over the course of their allotted time.The escape rooms are adapted and modified for each grade. In addition to general learning outcomes such as
communication,
collaboration,
critical thinking, and problem solving, there are additional connections to specific learning outcomes as listed below:
Grade 1 - Creating Colour, Building Things & SensesGrade 2 - MagnetismGrade 3 - Building With a Variety of Materials & Testing Materials and DesignsGrade 4 - Wheels and Levers & Light and ShadowsGrade 5 - Electricity and Magnetism & Mechanisms Using ElectricityGrade 6 - Evidence and InvestigationGrade 7 - Structures and ForcesGrade 8 - Mechanical Systems & Light and Optical SystemsGrade 9 - Electrical Principles and TechnologiesRESIDENCIES: (more info here)The residency expands on the field trip, and consists of our team facilitating the creation of student-made escape rooms. The residency consists of the following 4 phases, and typically takes 5 - 6 days, depending on the number of classes involved:
Acclimation - Students do our escape rooms and get familiar with the medium
Ideation - Students start to prototype and blueprint their own escape room
Construction - Students build an actual escape room in the school
Exhibition - Students showcase their work to the school community.
ESCAPE MAIL: (more info here)Escape Mail is an educational, story-based ‘escape room’ style game delivered to your classroom. Students will get immersed in the unfolding story as they work together to solve creative puzzles, uncover clues and decode riddles to help their mysterious cousin “JJ Fitzpatrick” find his family fortune. 21st Century Learning Competencies such as problem solving, critical thinking, communication, and collaboration, will be put to the test in this challenging adventure.